I recently skimmed a new paper about weight-space editing with LLMs (paper, Hacker News). The most memorable part for me was not the results, but the game environment they used.
MinAtar (arXiv, GitHub) simplifies some Atari games to a 10x10 grid.




Last month I finished Raph Koster’s A Theory of Fun, which talked about seeing the core systems behind a game. MinAtar is a great example of this. What other games can be distilled into the 10x10 format?